Plants vs zombies xbox 3602/28/2023 ![]() It's a delightful release that has found its ideal home on the Xbox 360.Ĭopyright ©2022 Dow Jones & Company, Inc. Zombies feels like an argument for a less self-conscious and more playful medium. With more content than many big-budget games, Plants vs. And the Zen Garden is an endless diversion reminiscent of Farmville in which you can arrange, water, and harvest your plants as a daily activity. Puzzle and Survival modes are games-within-the-game, whereas a number of mini-games alter the main theme like variations on a fugue. ![]() Zombies is an exemplar of maximal game design, finding every opportunity to offer new activities and distractions. But there's a surfeit of comfort in solitude. Your Xbox Live Arcade friends will only appear in the game as houses lining a suburban street-a visual leaderboard that tracks in-game progress and achievements as lawn ornaments. It's regrettable that multiplayer is open only to local, rather than remote, players. The familiar arsenal and bestiary feel entirely new when directed by human beings who have the power to deceive. Here, the plants attempt to knock down targets on the zombie side while the zombies march in hopes of eating brains as usual. More profound is the VS mode, which gives one player control of the zombies. Zombies into a sort of party game or family playground, as the second player can coordinate tactics with you or simply immobilize bothersome zombies with a stick of butter. Unique to this version is that a friend can "drop in" via a second controller to help a player through the main game or a series of dedicated challenges. To say nothing of the Dolphin Rider Zombie or the Zomboni, who drives a Zamboni that paves an icy road for a Zombie Bobsled Team. The zombies look as ghastly as those in Left 4 Dead and Dead Rising, but are also found reading the paper or wading through your pool with a ducky tube. Zombies finds the screen filled with bullets-but these are peas fired from peashooters and sticks of butter launched by corn catapults. This technique of removing a gaming trope of its edge, while retaining its sense of pleasure, is the source of the game's appeal. Likewise, the "rumble" of the gamepad, which usually accompanies on-screen punches or explosions, is here paired with the thump of a squash that has flattened a nearby zombie. The trigger normally fires shotguns or revs the engine of a motorcycle it's pleasing (and a little uncanny) to have it gathering plant food to the bright sound of a harp. On the Xbox 360, it's a pull of the trigger-which pulls the sunbeams toward your on-screen cursor. The sunbeams, which are used to buy plants, appear as shining droplets that are elsewhere collected with a click of the mouse or quick tap of the iPhone. The Xbox 360 gamepad is generally ideal for shooters and merely functional for strategy and board games, but laying down plants and collecting sunbeams with the controller feels somehow visceral. Though it was designed as a mouse-operated game, it feels immediately at home on a high-definition screen facing the couch. PopCap's highly-addictive games are akin to viruses, multiplying and thriving on any number of platforms and Plants vs. New multiplayer modes, features, controls and even interface elements situate the experience squarely in the living room. Zombies, in contrast to both, seems to have been inspired anew by the social connotations of the console. And it was easily transformed into a touch-enabled iPhone and iPad app, though the former sacrificed some gameplay modes for portability. ![]() As a PC and Mac download, the lighthearted game felt like a sendup of office software, with its surfeit of clickable items (plants, sunbeams, coins) and its grid of lawn squares that resembled a DayGlo spreadsheet. ![]()
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